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Sorry, I didn't mean that there was a bug. I just didn't notice any real feedback that I'm being hit/losing. Health bar was kinda slowly going down but no real indication that well... I stopped playing! To me in a game like this you should almost immediately get to a "game over" screen :) Just measured it now, roughly 90 seconds of not doing anything before I lost, or does it get harder after some time?


I'm sure it would be a very addictive game with some tweaking and playtesting.

Oh yeah that's a common complaint. I agree to be quite frank, that the game's hit feedback is quite poor. We didn't get enough time to properly polish that aspect at the time.

And the player too, barely anything when hit. We even had a bug with hit sounds.

Honestly, with how the receptions gone, I really wanna go back and actually not just tweak the game, but give it a real dose of paint, and update it massively. I can do proper on hit effects and the usual stuff I do outside of a Gamejam, and that would sell the impact much better.
Also the game definitely gets harder, we just made waves too long. Most people die to the first boss, and the second boss is ALOT more difficult. 
I'll take a break for a day, and then after I'll talk with the other person who worked on this and see what we can do to make it a real gem.