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(2 edits) (+1)

Yeah, the lack of background in the original version is a big issue. The new version has the background. Stupid mistake where I accidentally disabled the background starfield before I exported the game. I can also increase the deceleration so the controls are less slippery. The game is running a bit faster in the WebGL version vs the Unity editor even though I tried to limit it to 60fps. Will need to see if I can adjust the settings, the movement should be a bit slower and controllable. Should have tested more before uploading.

The map screen needs some work. Mainly there's a bug where the icon for the main base is blinking on and off so when you pause the game its only a 50/50 chance it shows on the map screen. It's the largest icon, cross shape. I'll fix for next version.

edit: yeah I just played the web version and the movement needs adjusting for sure. The deceleration is a lot slower vs in Unity. You'll eventually stop, but it should be much faster.  Gotta remember to test games more thoroughly.