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(+1)

No.

Let's be serious, but when you see these scenes where everyone else speaks to and with you, with real voices, and "you" just stand here like a... stone... well, it doesn't feel good...

(+1)

Good point. The silent-protagonist trope predates games with full voiceover. Heck, it predates games with graphics. So now it can create cognitive dissonance. I didn't think of that.

Exactly: one point are text-based adventures, old school shooters (where everyone, at most, just cry and groan), visual novels or so on where there's no speech, another question are modern action-rpg or similar