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(2 edits) (+4)

The pixelation is created by making the Camera render to a Texture, then down scaling it to the size of the Gameboy!

Other effects I did to make sure it looked like a Gameboy:

  • Capped frame rate to 24 fps
  • Capped frame rate of particle systems to 8 fps with custom script
  • Prevented soft shadows with a Shader that limits the color range of an object's lighting (unlit + clamped gradient of colors)
  • Shader that limits the colors of a Texture to 4 colors, and replacing those colors using a Palette texture

Hope that gives a good idea of what you can do to get these effects!