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very cool, a well done set of mechanics! I enjoyed having the jump be an unlock. I had some worries about if I just missed what the jump button was or something but the level design reassured me that I was playing right, as it was all completable with just crouching. This section was pretty fun. I think the style overall was pretty good, but would have benefited greatly from some more variety and areas. I think the story was pretty efficient, it managed to be fun to read and think about without overstaying its welcome too much. I like the main character being a simple silhouette, it looks nice aesthetically and is also a very economic decision for the jam. I also think the grab upgrade felt really satisfying and helped see the level design differently. I think the final version of the character, with the jump, grab, and attack felt pretty smooth to control and it would have been very cool to see some more wacky abilities, ie ghost powers or something. Overall I just ended up wishing there were more levels, I really felt like I just started to get in the swing of things when the game ended, so keep working on it! Great work 

Thankyou very much!
Good to know it's all reading well.