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The big update is that the nightly attacks have been completed and initial testing shows that it's working as intended. Also I went ahead and added a new building called the Shrine which will deal with pleasing the gods in return for Hp. All in all the game is in a "playable" state locally and now the next major hurdle is to get it deployed online so everyone can start testing it out. The new targeted initial testing can be moved up to Mid October if everything goes smooth sailing.

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Player / Character (100%) - Players can register/login to an account and create characters or resume the game with a previous character. The character profile page is completed. A Leader board has been completed, showing who's done the most and who's hoarded the most gold.

Equipment ( 85% ) - Every equipment will be unique and it can all be randomly bought with in-game currency. Equipping is completed and equipment can be shared through the village storage system. There's no plan to have a marketplace for buying/ selling as everyone is suppose to be on the same team here. A new library system is added to "discover" new equipment. Ideally would like to populate with >30 unique equipment before testing starts.

Buildings (100%) - All the buildings are defined and can be upgrade-able. Added descriptions in-game on what different buildings do.

Farm/Food (100%) - Food is used to quickly re-fill a character's AP and feed mercenaries. Players can use AP to generate food for the next day.

Mercenaries (100%) - Players can hire mercenaries to help defend the village... just make sure they're well fed or they'll turn on the village.

Nightly Attacks (90%) - The nightly attacks have now been completed.

Hosting/ Deployment (0%) - next step