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(1 edit) (+2)

Of course, I loved this and talked about it plenty already in Discord but I gotta leave a jam comment anyway.

Super unique concept with an aesthetic to match! Maybe it's nostalgia but I always think it's neat when people replicate the vibe of mechanics associated with classic consoles, and I haven't really seen anything like this anyway. It was fun to desperately crank out the shapes to try and keep up with the ramping difficulty, although I do kind of wish the high points lasted longer or escalated quicker instead of seemingly fizzling out for so long with taking damage. Skill issue on my end perhaps