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Our team was trying to come up with a game based on orbits, but gave up because we couldn’t figure out how to visually represent it at GB restrictions. This game did fantastic with the idea! Very cool game. Graphics are great, audio fits well, though for how long the game/levels are, it can get a bit repetitive.

I ran into a bug after losing on “Quick Turns” where I kept spawning with one extra set of sun/moon as I died. Needless to say, it was impossible to beat after that as they were all out of sync with each other.

I didn’t finish it, sadly. I tried Big Galaxy for quite some time, but only managed to get across the big gap once. I’d love to see some kind of checkpoint system, maybe even along the lines of Shovel Knight where they are optional (maybe they lock in the checkpoint for a +10 second penalty or something?). Having to start all the way from the beginning of the longer levels is brutal. I was pretty consistently getting just outside of bronze medal times. I’d love to see some dev runs at this to see what gold runs look like.

Well done d-(^.^)z