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Wow your game seems to have a super nice amount of shaders!

I'm still a beginner in that. I wrote my first shader for our game about fishing (look at that nice golden marlin. that is shader-scripted! It's basic but I'm proud)

https://itch.io/jam/gmtk-2019/rate/461782

(+1)

To be honest: Only Unity Standard Shader and Material with some Emission.

Post Processing Did the Magic here.

Just rated your game. Here is what I think: Cool and Relaxing experience. missed a bit dynamic here. because although I dived deeper it felt kind of repetetive. I don't know if there is an specific end, always died before I could experience that. But what would be cool: If you add some layers of Depth: In the beginning only small and cute fishes. And the deeper you get the darker the see becomes. And more dangerous, bigger and faster fish appear.

Still: I enjoyed playing it. Keep in jamming :)

Wow, thank you for your detailed opinion! :D

We use Godot to work for our games, and I think that it is not as easy as Unity for the shader stuff... But at least I'm learning some shader scripting ,that's always useful.