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The crude visuals were charming. I liked the movement and the way the camera controlled. The way the environment looked as you move was nice. Simple well designed little puzzles with a good level of progression.

Pokemon Black and White provided a little bit of aesthetical guide for how to handle the camera. Perhaps in a larger scale game, we can do the projection more justice; this little game jam game has a lot of enemies clipping in to the walls! Still, feels like it came out pretty nicely. Thank you for playing, and for your detailed comment!