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(+3)

I really enjoyed the concept of delivering pizza in space, that was fun.

I agree what other people are saying about the fairness with the items flying around/spawning, but for the limited jam time you've got a load of different hazards which act in fun and unusual ways. For a post-jam sequel I'd recommend looking into reducing mixels (mixed pixel resolutions), but there's not often time for that during a jam when you just want something to work.

The arrow at the top was perfect, it really helped me navigate around the space. I thoroughly enjoyed the art style and the world-building. (Pizza... in space? What's not to love?)