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Hi Brandon!

I remember seeing a critique once that "Hacking minigames are bad, even if they're good" from Harris Brewis on YouTube, and I agree with his sentiment somewhat. The point he was making was, even if the activity is well-designed, a lot of games have the player do their respective minigame hundreds of times in a given play through, which can make it quickly turn stale. Terminals in Fallout or that pipe minigame in Bio-Shock were the examples he cited, and I'm well aware of how the former of those examples can get repetitive.

Just something to think about if you pursue this idea over the semester and want to make a hacking minigame yourself.