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(+2)

I think this was a very nicely directed piece. I really liked your interpretation of the theme. There really is a whole world inside of each of us. 

The premise, art, and music come together to really set the stage for an introspective journey. The bodily backgrounds were all very nicely imagined and rendered, I especially enjoyed how parts of the heart shifted around to let you through and the zoom in/out of the body bookending the story. I also like that the designs of the 'bosses' you fight are not necessarily evil-looking, but can be seen as more neutral forces just like how people can have their emotions be helpful or harmful to themselves as a whole. Easiest top marks in Aesthetics I've given in this jam by far.

The shooting mechanic was interesting. Was the idea to stop to shoot something born from the idea that you can tackle certain emotions or thoughts by stopping for a moment to think? Regardless, I think the idea is interesting and unique, but was quite unclear to me at the start. I had to read the instructions below the game to figure out the shooting. I think the difficulty is tuned about right, but the larger hurtbox of the character in the more constrictive space felt a little frustrating to deal with sometimes.

You obviously put a lot of thought and passion into how this was all depicted and it shows, I think you did a fantastic job creating a unique experience. 

(+1)

Very nice review!
To my regret my English skills will not be able to express my great gratitude for your walkthrough and comment. I'm very glad that you got a feel for the theme and I hope you enjoyed the experience.
About the to stop to shoot idea, I really liked the way you interpreted it. There wasn't originally such a deep meaning put into those mechanics. But the fact that you thought about it is amazing.
Thank you sooo much again for your review!!