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MDA even gets its own tileset and backgrounds, because of how different it is from CGA / EGA / VGA. I had fun trying to coerce any set of distinct objects from two shades of green and a fixed font. They might not even port over, if I get around to ridiculous Olivetti and palmtop versions.

Incidentally, I love how The Anarchic Kingdom uses a CGA palette to look like the Bayeux tapestry. Working within technical limits takes more thought than fighting them.