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Regardless of the ... dcomplicated first impression(I immediately got stuck between door and wall with 10 FPS in fullscreen mode) I can say that such compilcated combat works even though the game was made for 3 days. Enemies have behaviour patterns, you can beat them without taking damage. Yes, technically the game is not perfect: doors lock in realtime, thus you can get stuck or just leave a room until the door closes and isolate this room forever, melee enemies often miss although visually they hit the player. I couldn't figure out how to use these psionic abilites. The art is amazing, especially animations fell very smooth, it is clear how much effort is put in them.