Another ethereal dreamscape...another terrifying descent into the abyss. Just like Pleonexia and Acrophile, there's an unnerving, foreboding and quite frankly, wrong sense of the world in your games - (and I mean that in a complimentary way!) It's almost like reading a good Stephen King book, or watching a slow burn 70's horror - you want to look away, but can't seem to muster the strength to do it...finally you stare at the screen through latticed fingers...bravo on another well put together, deliciously macabre tale.
The mechanics at play seem to leap-frog in every game, so I fully applaud the text-based narrative on display here. Your previous games have also heavily relied on text and dialogue, but I felt a warm fuzzy sense of my youth when playing Ochre - games like The Big Sleaze, The Hitchhiker's Guide to The Galaxy and others exploded in my mind when playing this.
I particularly enjoyed the sense of minimalistic sounds at play in Ochre - the faint rustling of wind in the background, the faint drip, drip, drip when in the gallery, the clinical and sober snap of the camera in a darkened area - especially with the glowsticks and puzzles (which I completely failed to recognise this time around) it all amassed to a crescendo that was very Twilight Zone, Tales of The Unexpected, The Outer Limits.
Although limited with the amount of prompts on offer (LOOK, TALK TO etc) it's really the story that drives this forward - three friends on a trip in Morocco to find a gallery of questionable merit. It may not be for everyone, but that's okay - I had a blast playing it.
Unfortunately I didn't get the 'real' ending (I suspect) - although I'm pretty sure I cracked the code, I couldn't find the old lady's painting. I leave the floor open for someone to do another video and capture the ending that I can slap my hand to forehead and sigh, 'Oh, so I needed to do that!"
As always, congratulations on a very fine indie horror - keep up the macabre, twisted sense of corrosion and I look forward to the next one!