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I think a line like that would work well! It's simple and gives the player that instant feedback.

I'd be careful implementing something like a slower walk. The idea makes sense on paper but tends to annoy players in practice. But you could do a 'weaker' looking walk animation, perhaps. And don't underestimate how the gameplay itself makes the player feel; being unable to reach spots that seem within my reach already makes me feel weak, or having to avoid things that insta-kill because I have nothing to protect myself. And picking up abilities that now let me do those things already flips that feeling around, with or without a 'weaker' walking cycle.

The way I handled the text is: press Space once, it skips the dynamic typing process by writing out the full text, press Space again, it moves on to the next bit. It checks if the writing loop has finished, which happens either through naturally letting the text write out, or by pressing Space the first time. I can use the same button for both functions that way, and I wouldn't worry too much about people skipping text by accident, since these are common text mechanics in virtually all games.

Yeah, the interaction with the Slime feels better to me, because I'm the one who initiated it. Whereas a forced cut scene feels like having control stripped away, something that I prefer games avoid where they can.

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Cool!

Maybe just getting the jump suffices, but I feel like it could really add an extra kick to that moment when it ups your speed too.  Plus, since it would be your starting speed, you wouldn't know what you were missing.  Long as it wasn't too much slower.  It's something I'd definitely have to try out and tweak.

On the text, your way does sound good, but I've actually never experienced it that way before to my recollection.  All the other games I've played have a Next button, and Speed-up button, and a Speed-Skip button (sometimes a double input).  Could it be a Western vs. Eastern thing?  EDIT:  Oh wait, I can think of a few actually.

Cool  Though doesn't seem like anyone's taken him up on his side-quest so far.  I wonder how much that's not caring, forgetting, it being too well-hidden, or it's a Jam and people are just trying to get through at a brisk pace.