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Nice interpretation of the theme, feels like an evolution of Snake. The sound effects and music were really nice, but during the level the audio panning for the music seemed to be way to the right, and then would switch back to the middle on the game over screen? Also, I feel like the gameplay could be improved, maybe with security guards or turrets to avoid to fit the thief theme. Overall, very impressive for a first jam, and I really liked the arrow pointing to the next collectable!

(+1)

Thanks, I think I missed a check box in Godot for that one and left spacial audio on. Also I might try something like that in a later game/evolution. Thanks!