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This is could be really really great, the idea behind the movement and attack is phenomenal; saddly it lacks the finetuning and debugging necessary to make it feels snappy and less random (slash detection), as yet I seem to be slashing into the air and doing absolutely nothing to the enemies most of the time. This has a lot of potential and I would love to see it get developped further.

Great job!

Thank you! You are absoultley right.