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These are excellent additions! I ended up making my own bitmap editor with CGALIB, but I had to access the private structures to be able to do single-pixel reads/writes to the bitmap being edited. Having it as part of the library will make that much cleaner.

CGALIB has also been extremely useful in helping me get started with a DOS/CGA port of my RPG, so I thank you for that.


That's looking really good! I'm glad you're finding CGALIB useful! In my latest update I forgot to expose the screen attributes too, but it's relatively simple to do. I'll probably get around to that once another update is necessary.

The new bitmap editor is still a bit limited (24x24 tiles, and only 24) because it's really only there to get people started. Your own is probably better for your purposes. For my own projects I'll probably continue using The GIMP to make screen-sized collages of bitmaps and writing a bespoke asset maker for each game to grab the bitmaps.

I'm looking forward to seeing where your RPG project goes.