Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It took a while to get the controls down but once you have the hang of it the game is pretty fun. 

Once the enemies started firing back though I was in a lot of trouble, took a while before I managed to get them all killed off but I was just flying around the screen trying to avoid bullets. 

I did later realise that there didn't seem to be a reason to avoid damage. I can understand why, it would be a very difficult game if you only had one life but still, it would be more engaging if you felt unsafe.

Was the final area (with the credits) meant to be a boss fight area because that's what I thought it was before seeing the first line. 

If so I would like to know what your idea was for the boss fight and how it would differ, out of interest.

Thank you so much for the feedback!

I originally intended for there to be a failure/death state, but I realized that the tutorial took a disproportionately long time to get through compared to the difficulty of the enemies (especially the shooting ones), and so at the last minute I scrapped the death idea and had enemies annoy the player instead. Given more time, I definitely would've had more there!

The same thing goes for the boss fight as well, I did originally plan on there being a boss fight! It would've been a large, circular spaceship that took up most of the room, and slowly rotated while performing different attacks (spawning enemies, various bullet hell-y projectile patterns). I find the idea is most interesting when the limitations are being pushed, I.E. when you have to multi-task in a ship literally incapable of doing so.

Yeah that would have been one hectic boss fight with the control scheme of this game. But I think it would have been a good test of player skill at that point.