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(+1)

Simple but fun. Physics based mechanic can always bring interesting situations. What could be useful is some indication for crosshairs that show when it will shoot (tapering circle etc.). Tracking them could be string challanging GIT GUD moment, because when there are 10 crosshairs you can't keep track of all them. Other than that the game works excelent!

Thank you so much! I really agree with you on this, some indication will definitely be very helpful, thanks for the awesome comment! :D