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This is one of my favourites so far, I thought it would be better if you had to move to the shop square so when you think you have enough money, you have to work your way through and onslaught of bullets. Also, I get that not being safe in the shop is a part of the intended experience but, I think if it's safe, it would be like a pause button that the player has to work towards. You know how near the end of tense boss fights, players sometimes pause the game to collect themselves, well it would be like that but the player has to put effort into it. 

So yeah, I really like this one, great job

Thanks! I'm happy to hear you enjoyed it! :D 

My original idea was simular to yours, where you have had to go into a small window to be transported to the shop but I couldn't implement it in time because of the bugs it caused, but I'm definitely going to change the game based on your feedback after the jam is over. That mechanic shouldn't be too hard to program.

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Sounds great, I look forwards to playing it :)

All done! 

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Nice! I actually meant the shop would act as a pause button rather than adding a new button to pause, since that could get in the way. Going into the shop like that looks great by the way!

Sorry but what exactly do you mean that? 

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I mean there shouldn't be a pause button you move to but the shop should feel like a break from the action(like a pause)

Ok, so I'll just remove the boss from the shop

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And remove the pause button you showed in the gif becuase it will get in the way for when players want to dodge bullets and move into it (but keep the shop). I don't want you to feel like I'm controlling development of your game but I do see great potential in it :)

I'm just happy that people care enough about my games to help me improve them! :D