On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Awesome! That was really insightful to watch through, I took a ton of notes. It was really interesting seeing some of the pitfalls I had set up without really realizing it, like the path to the ending. I intended that to be a checklist you check off as you progress, like "oh I'm this much closer to the ending!" but in the finished product there's no way to know that, so most people assume that's just where you are supposed to go. Especially since I give you the shock prong there and then give you a battery to test it on. Mainly I just realized from watching this how badly I needed more time to playtest. For example, there is an issue with the current version and conveyance, there are a lot of points where a puzzle is solved and it's hard to tell what it even did, there needed to be better audio queues, cutscenes, better level design, etc to make it harder to miss what exactly the problem is and when it is solved. I am really glad you stuck with it until the end though, thanks!