A lot of fun- going to send this around. Lots to learn, yet fun from the very beginning.
I keep noticing how tiny details add to the experience. There are so many things I like, but here are the big ones-
I love
* Sound FX
* Turn based Survivors-like
* Auto-turn complete
* Simple way in which drafted characters combine
I do worry about the apparent loss of agency as the snake gets longer, though. Maybe add more choices for players to make at that stage?
Thank you very much for posting! I'll be sure to send this around.
Sounds cool! Don't worry about it too much though, the game is still solid even at scores above 20 million- though maybe less so if someone were a veteran snake player?
Rare characters could also have unique passives / new classes-
Various fun ideas:
- A character that goes to the front when added.
- A character that has a chance to pick up chests it walks on, even if it isn't at the front.
- A character/class that you want to be adjacent to a specific other character, but not to most characters- this would encourage players to make to make carefully sized pinched loops! Ex- it has huge damage buff when near to one class, and slight reduction when near to another.
- A character that, when you try to walk through it, places portals on either side of it, that last until the whole snake has gone through.