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(+1)

I really liked the duality of the space bar being horizontal and vertical movement based on timing, it worked really well. I'm not sure if it was a bug, but the music seemed to cutout whenever I fired, which felt a bit off, music cutting out is usually a sign of a mistake (such as missing a beat in rockband, or taking damage). The different orbs were clever. I think:
Green - Standard
Red - Out of range
Blue - Fully charged shot only
Pink - Follows you for a bit (I think this one followed you for just too short, I never shot it, and just had to damage boost through it).

Great game overall, I really like the idea, works well with the theme.

(+1)

The music added in more instruments based on your level of charge! I think it was a neat idea that could have been implemented better, especially because the full version of the track sounds incredible.