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Loved it altough I could not get further then that part where you have to lower the platforms with the shock missle the jumps to make are really hard and for now I give up but I will be back.

Just wanted to give you some feedback.

The level design is awesome loved every bit of it on how the world open up(still closed in that big factory) though the difficulty spikes were really steep, wich I would not mind when the room with many raising platform has me stuck and then I decided to learn more about other routes so there I don't mind. The lowering ceiling one lacks a bit of easing to the player wich I think it would be best done by giving a fast route to a previus area or the hub if you want to keep that area with the same challenge without easing the platform section!

Other then that I had a blast dash hopping around and trying different routes, the imposing moving puzzles both physically and on how to be solved. The combat was a nice touch and didn't took made it self unwelcome, most of the time was mechanically engrained in the puzzles wich was really cool.

Great entry with just some polishing and testing to do!

Awesome! That's a pretty good amount of progress so thanks so much for playing! And hopefully you have some better luck next attempt. I really appreciate your feedback. That is a really good point about the difficult sections having alternate ways to return to the hub just in case you want to come back and try later without backtracking through the entire level, and it is certainly something I'll take to heart going forward. As far as the difficulty spikes go, some are intentional and some are steeper than I intended, I think I often worry about things being seen as too simple while designing levels and end up overcorrecting in the wrong direction.

I also agree on the easing bit, it does just start you off needing to make a difficult precise jump followed by a well timed one, there's not really a simple one to start out and let the player get comfortable with that mechanic. I am glad you had fun with what combat there managed to be in the finished game, we had much bigger plans for melee enemies, ranged enemies, drones, boss fights, etc and ended up with just the turret due to time restraints, but if we continue working on it we will certainly add those missing features in. I think if we do continue working on it there will be some big overhauls with the level design, puzzle design, conveyance, player movement, and just more content!