Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yeah, don't need to make it auto aim as that would indeed make it too easy.  Most of the Unity -> WebGL games I've made don't really have much in the way of physics, so I haven't had to deal with this issue yet to give any good advice.

I’ve played a lot that use Unity rigidbodys for physics like my game. I also probably forgot to put some of the code where it wouldn’t be affected by frame rate. I did that with a mouse driven game before and the mouse sensitivity was so low compared to when it ran 60fps in Unity. Lessons for next time.