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(+2)

Amazing presentation here. Love the lore in the beginning as well.

Although I think the game's biggest problem is readability. It's a little hard to tell if I'm causing damage  or taking it.

Same for the boss though. I wasn't sure if it died or I kept dying. I played through and killed the boss 3 times but I wasn't sure if 

None the less, what's here has a great amount of polish. Great entry overall

(+1)

Yeah I've been spending the last couple of days polishing the game after the jam, to fix the issues with readability and damage feedback.(It's why I haven't responded to comments till just today, been working real hard on this) (Also the sounds for hits on enemies wasn't active at the time, literally forgot to () the function lmao)

If you reached the second boss, when you die you return to her automatically. Not made clear since it was in the last hour or so when I did that during the jam. If you see the death anim she has, you bet her.  But you're also locked into a dialogue so it's at least clear the boss is over. 

So it might be that you got instantly rompastomped by one of her attacks.
Some of her attacks are very brutal and can pretty much instantly melt you. Though if you didn't see this boss, it might be the snakeskull boss. I gave it way too much health and it caused alot of people to die there instead.


Anyway,  thank you man. Honestly me and Malvo want to expand on the concept much more, so once we get this "Polish" update out, we're going to be doing a massive overhaul to make it into a proper arcade styled game.  

The polish update should be out in a few days. Just implementing and testing the last of it.