30 SEP 2023
Last weekend of my business trip, then it’s back home and back to working on Scrapship!
While researching a quote for this week’s devlog, I came across some by the creator of The Sims, Will Wright:
“On vacation, I totally unplug. I don’t bring a laptop with me.”
“I find it refreshing to unplug from it for a while. You kind of forget how deeply you get embedded in it.”
Lacking context, I’m assuming the “it” he is referring to is “game development”. Assuming that’s the case, I totally agree. A vacation — or in my case, a business trip — can give one a pleasant rest from the rigors of making a game.
So I haven’t been working on Scrapship the past 2 weeks, but that doesn’t mean I haven’t been doing gamedev-related stuff.
I’m already thinking about my next game.
I won’t say too much about it yet — things can change — but it will make heavy use of procedural generation, emergent narrative, and persistent states.
If that sounds overly ambitious, it may very well be, but to that end I’ve laid out several “guardrails” to ensure I don’t scope creep the hell out of it.
But if it all works out, this game will be “infinitely” replayable. Even I as the developer will be finding new things all the time.
On this business trip I’ve already got a nice long list of notes for how different game mechanics will work. Some of these I have already prototyped in the past.
QUOTE OF THE WEEK:
“The programmers of tomorrow are the wizards of the future.” — Gabe Newell
Thanks for reading and have a great rest of your week!