Thanks! I appreciate that.
The drag direction was one of those early decisions that I didn't have time to experiment with. I like being behind the ball, since that's one of the challenges of real golf. You can't use a laser pointer to aim into the course, or whatever. It wasn't until too late I realized you're constantly dragging the mouse off the screen in this webGL version, and forward would have made the indicator easier to see. Things you learn in a game jam!