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(+5)

I have a feedback to give on the latest version. Some good and some ideas on improvements.


I like the direction the game takes. With the last updates the game got darker and you feel more depressed with the shitty situation the character gets into. The new backgrounds, characters, chats and so on contribute to the atmosphere of a dark world. With more text the npcs feel more like real persons.


What I don't understand or at least what I personally dont't like is why you have to pay 400 cash per week for the rent. That leads to pretty much scavenging all week without beeing able to do anything else. While that empowers the dark ambient it kinda makes no sense considering that this plays in a world where pretty much everyone is poor. Also you have flatmates who probably pay the same amount of money. So considering how much this is in total I don't really think it makes sense. You don't exactly live in a luxury appartement. I think 200 per week would probably still be enough. The owner still is a greasy guy who only thinks about profit, but now you at least have the option to go to school a day or two per week.


Another thougt of improvement is that beeing able to sell all kinds of different stuff to different people is cool, but in a post-apocalyptic scenario it kinda makes no sense not beeing able to sell the roll-ups and beer bottles. In after war situations drugs oftem became the new currency. So I'd recommend reducing the drop chances during scavenging and make them a ressource for gaining money or boosting the mood a bit more than at the moment. So this would allow for certain playstyles. E.g beeing non-drug and selling or beeing drugaddicted and needing to buy from certain shops or dealers or going a in-between build. Because let us be real, in a shitty situation like in the game, most people tend to smoke or drink, because they got nothing else to do.

I got another question too:

Do the scavenging drops go up with experience? It kinda feels like that.

(+5)

The rent price is something I have been looking into and the general feedback seems to be its far too high to begin with so will probably be changing that.

The rollups are meant to be expanded and have a bit more to them in regards to selling, mood boosts and addiction. I just didn't get round to updating them this build.

Scavving doesn't level up. But I think your fitness and intelligence plays a part. Tbh I can't remember.

Glad to hear you are enjoying the game :)

(+1)

Ah okay. Yeah, fitness and intelligence would make sense because it generally goes up with time and those stats tend to get higher from the start on.


Sounds good.