I totally get what you mean, we had a similar problem with level designing and especially playtesting our game's levels. Great to hear you'll keep working on it!
Yeah, we're definitely still not used to make games in 48hrs.
Ah ah tell us about level design. The good thing is that we designed the game to support procedural generation and I'd really like to work on this, so yeah we should continue to give this game more love.
Oh, same here, this was actually my first time on a gamejam and working with other people, so this surely has been an interesting experience. Anyway, I suppose once you got the procedural generation done that sped up your workflow quite a bit?