I love the idea. Level design is simple but shown these mechanics pretty well. Nonetheless, I don't like two things.
- Jump. It feels unenjoyable and very clunky; it needs a lot of adjustments.
- And a lack of good UX with a distance of the shot. It's tough to asses how far is your target, and it is enough to shoot or not.
Additionally, it would be better if a player can see how the arrow goes back to him instead of teleportation.