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(+1)

I love the idea. Level design is simple but shown these mechanics pretty well. Nonetheless, I don't like two things.

  1. Jump. It feels unenjoyable and very clunky; it needs a lot of adjustments.
  2. And a lack of good UX with a distance of the shot. It's tough to asses how far is your target, and it is enough to shoot or not.

Additionally, it would be better if a player can see how the arrow goes back to him instead of teleportation.