Hey :)
During the last game i created i experimented with an "interactive main menu", a menu where its not just click n play, i wanted the player to live through the menu.
I started doing the same here and then i experimented with a different kind of tutorials, i had so much fun making them that by the time i was done i suddenly noticed i had no time left LOL, had some RL issues that took about 2 weeks of the entire month, so i'm left with kinda good tutorials and semi good to meh level design :) it is what it is! game created within 2 weeks.
as long as you have fun during the process, learn and try something new that's outside your comfort zone - that's how you grow as a game developer. (and as a person, its a general statement - going outside your comfort zone and doing things u dont normally do = growth)
I use gamejams to get ideas for games, and i try something new each time :P
Thanks for your kind feedback, you are 100% correct that usually in gamejams the tutorials are either in the actual levels, or just written on the game page and thats it, due to lack of time.