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(+1)

i haven't played MUCH but here's my quick little review

- i really like the music

- the art style is really pretty, but the visual clarity suffers. (especially when using hyper). maybe consider making the player's bullets less pronounced?

- i like how the game encourages speed / aggression with bullet spread encouraging you to get in close and rewards for quickly killing enemies. it adds a lot of depth for experienced players without overly punishing those who are more cautious and just wanna hang back

- the randomized enemies are cool, but currently they all kinda blend together for me, both aesthetically and mechanically. if you compare it to satryn's cast of foes, the possibility space is a lot lower - but i'm sure it'll get better with more variation in bullet patterns and the like.

overall, really nice lil' project. i'll be keeping my eye on it :)

(+1)

hey. thanks so much for checking it out, it means so much to us both. <3 i agree: visibility and baddie diversity both have room for improvement.