Yay, another great tech demo! ๐
So impressive to see how much you crammed into 1KB - looks and feels just like the original (inc. the water submerging and cave secrets!)
Looks like you used screen to generate level, then read screen to push to map?
If so, I still wish there was a short way to remap drawing to map, like we can to sprite mem (I know the data is diff, but still, would make tasks like this take less code)
Really great entry (...glad you got it fixed!) ๐๐