A really nice design, and fits the theme perfectly. The aesthetic was also spot on, from the visuals (the ripped paper especially) to the sound of the pencil on paper. Very good. Like other comments, I found the hit box of the chicken and the slope of the line very difficult to judge. Perhaps the line could change colour when it becomes too sleep to traverse? I thought the puzzle design was excellent, with a mix of reflex and cognitive challenges. It was nice to see subtle differences to puzzles that required drastically different solutions; reminded me of how the puzzles in The Witness are put together. I felt there were definite difficulty spikes and troughs, so perhaps a reorder of some of the levels is required to smooth this out. All in all, a really fantastic entry, well done.
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Thank you very much!
We initially had plans to make the line change color when it's too steep, but since we're working with unity phsyics we don't actually know what slopes the chicken can climb and which it can't. If we had more time, we would have tried though.
After coming up with this idea, we actually thought of the witness, but we went for it anyways. In the end, it was hard to judge the difficulty of the levels and the order is a bit random now, true.