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(1 edit) (+3)

I don't think I've ever been as engrossed in a Playdate game as I was with this one for its running time. It's impressive what you've done with atmosphere and setting using the Pulp engine.  I was a ball of stress (in a good way). The writing and dialogue - top-notch. It reminded me of Silent Hill 2 and a smidge of Lynch and also reminded me I need to watch Jacob's Ladder soon. I also wouldn't be surprised if this is based on some real-life hospital experiences because it completely nailed the feeling of some recent ones in my life (including my wife's post-op from back surgery, where the nurses almost made her OD by mixing drugs they shouldn't have. Yeesh)

Really hoping you use some of what you've learned and built here to make another game in this vein. I didn't want this to be over, I wanted to go deeper into the muck... actually I might replay as I'm a bit dense and the ending went over my head, ngl. 

(+1)

Thank you so much for your feedback!  You're right: I've spent a lot of time personally in hospitals and its VERY autobiographical in that sense.  If you have questions about what I was attempting, happy to answer them, but I'm encouraging people to create their own takeaways from it.

If you go back, make sure you get both endings!  Also, did you water Chuck?

(+2)

Cool! I'm happy to create my own reading of it, and it's probably best if you don't over-explain IMO :)

I did get both endings (at least the "knife" vs. "walk away" ones - you helpfully provided the ability to replay the final sequence). I did not think to water Chuck though!