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Good fun, this one! (Though I sort of wish I'd got hit with the 1HP glitch the rest of the voters got, too. Feels like that'd add to the "clawing your way back to existence" vibe if done properly, but anywho...)

I won't talk much about the visuals; I'm a RPG Maker user myself and I have to slap my brain away from going hey I recognise that asset. Because it's good asset use. It's clear these scripts were added with a purpose, and stuff like chasing enemies and jumping past hazards do add a suitable amount of variety to each section.

Love the dialog - there's an even balance between dry humor and grim unease. Combat's a bit basic. I played as a Traitor so options boiled down to "click backstab" or "drink hype potion". Will have to try the other classes out some time to see how far it all goes.

If you do ever choose to return to the project, I'd definitely be down to see more. And if not - I look forward to seeing what you work on next!