Game development Trembling Essence update:
Hello and welcome to my devlog! I have another update to share! I also would like to make it be known that since it's officially spooky month, updates about the game might be shorter and/or a bit scattered around so I can't guarantee they'll be weekly. :]
If you would like to play the demo here's a link to it. :]
Anywho, I wanted to give myself a break from the other route I was working on last week to focus on some other things within the game starting off with a fairly large change to a ending/path!
- Back in April/May, It was originally planned to be a ending you could get depending on how you interacted with Noah but, it was too similar to something I had already written. I then got an idea and turned it into a very long and extended situation you could get in Day 3 that would lead alllll the way into Day 5(+?).
I put a pause on it and went back to writing everything else because I didn't want to get too far ahead. When I came back to it I realized it had a good amount of spoilers that got thrown way too early at (Y/N)the player just on Day 3 and it ruined the flow I was trying to go for. I didn't get rid of it and instead, moved it somewhere else and placed it later into the game.
The path now leads back to an ending I settled on that I think really nails the whole survival thing and what would actually happen! I don't have any CG's to show for it right now but hopefully in the next update post it'll be done! :,]
Speaking of endings, another one also got adjusted! You could get it if you picked a specific choice and had a certain amount of closeness with Noah. When I was testing things, I found a unique variable you could get that would still let you continue into Day 4 when you technically weren't suppose to and I couldn't write anything to make it fit without messing up the flow of the other variables that were already in place. Now you'll automatically get this ending depending on how you go about playing! Here's a preview of it!
Lastly, I got to working on a different route I had already finished up and added a few more choices for you to make.
- The beginning of it was fairly empty and I wanted to give it more life since there was more reading than actual decisions. Nothing was too outdated or anything but some parts really needed better transparency so I went and fixed up certain sections.
- For example, some of Noah's and/or (Y/N)the player's reactions to certain situations didn't make enough sense to me so hopefully that shouldn't be a issue anymore! It also really helped me get a better idea of how I wanted a event to play out easier for me. :]
I let my play tester see the revised version and I explained what all was changed/fixed after they went through certain parts.
- One thing they mentioned that really stuck out to me was a specific part that they suggested to be done 'in the dark' and that there should be some CG's shown for when you make certain decisions instead of just seeing the window CG. I went and made some adjustments and overall, I think it adds a lot more to the stealth and suspense I was trying to go for! :]
With that being said I think that just about covers everything! Thank you guys very much for all your support and interest in what I'm working on, I wholeheartedly appreciate the encouragement! Also happy spooky month! :,]