After a 14 day research stint I'm now finally ready to start writing day 5.
Topics for day 5 will be:
- Make a bouncing Slime monster
- Add the tree-trunk terrain
- Make tiles Zelia can break
- Allow those breakable tiles to fall down
- Reuse tiles as background scenery
- Review my failed attempt to replace my TextureRenditions singleton with shaders
Spoiler warning: there will be some Godot 4.1 recipes for dynamic tiles in here I could not find on the web -- give me a weekend to write them out..
Any feedback on day 1 thru 4 is more than welcome of course!
https://github.com/Teaching-myself-Godot/rewriting-zelia-tutorial/tree/main#learning-godot-by-rewriting-zelia