Thank you for your detailed review, I really appreciate it! Dark Souls is one of my favourite game and I know that it is not coming even closer :p
I agree with your review, the issues are mainly caused by a bad management of my task during the 1 and half month of development, I took for granted a lot of things only to discover later that it was harder that I thought. After Humanity Is Dead I wanted to do too many things in a short time (cinematics remained but I removed different path progressions, a love story, npc, and boss fights very inspired to Dark Souls with the tipical "requiem" boss music fight). At the end I decided to leave the issues and stop the development, I did not want to spend too much time on a prototype.
Thanks for playing! :D