Hmm actually, I lied, I forgot that menus can be multiline. I can take a look at this, but it may take some time to find a solution.
Thanks for replying so quickly.
I wouldn't say it's crucial for my workflow. I would just need to redo some paths when I convert to renpy.
Probably in most cases you would set variable depending on choice in next passage. In my case I have some examples where I would set different bool state for variable but for both choices would take to same passage.
Like this:
<<set $hasFeature= false>>
"Would you like to have this feature?"
[[Yes, I would like to have that feature|Game Start][$hasFeature to true]]
[[No|Game Start][$hasFeature to false]]
So, if you don't see this useful for other projects, don't bother. I'll just redo these instances when converted to renpy.
Nah, I can definitely see a use for this. I didn't thoroughly test this one but here's a quick shot at it if you have some time to try it out.
Nice catch! This small update should fix that, but let me know if you spot anything else.