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Thank you! I'm glad you're interested.

Probably the most complex thing I want to do is set up a kind of contradiction system like in the Ace Attorney series. Some way to point out discrepancies between a character's statement and information on record. Either in previous statements or in file. I'm thinking I might be able to do something with imagemaps to get there.

Along with that I'm gonna have to do a lot of custom menus. Ideally I'd like these menus to be easily accessed and constantly visible from the main screen, while the main game takes place in kind of a smaller viewing screen.

Something kind of like this: