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Okay, so this game is not exactly beautiful. And I bet you know that. ;) But the levels are actually very well designed! And even though the art style is very minimal, one can easily figure out, which part does what in each level. I especially liked the white boosting block. Good work! Could use some comfort features though: pressing "R" to restart, so you don't have to touch the mouse. And automatic restarts if you fall out of the map. Also: Why are there only three crossed out blocks in the gap in level 1? Given that you only can jump once, you have lost anyway, once you reached that point, isn't it? I'm starting to nitpick here. Looks like you used the Godot engine as well? How did it work out for you? Did you like it?



My game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)

Lol, I kept three blocks in the first level instead of four so that the player has to run into them on failing to jump the gap. I kept it as kind of a taunt.  The art is minimal and I honestly intend to keep it that way if any more levels or features are added; kind of like vvvvvv. Godot is sweet. I've used it for a while now and the 2D engine is really solid. I'll probably keep using it for my future games too. Till I know how to build my own engine. I tried your game already. The last three levels were the best! Took me a good number of attempts to beat.