You've got a great core mechanic here; I could see you building a much larger game around it. Interacting with your own hologram opens up a whole world of puzzle possibilities, and there's so many secondary mechanics that can hang off of it. That being said, I felt the difficulty curve was a little rough here, especially when it came to learning new mechanics. It took me a bit to figure out what the hologram circle even did, and I didn't realize the red dot on the first level would open the exit. One or two extra levels to more gently introduce the player to the core mechanics of the game would help a lot.
Especially because, once it clicked? Hoooooo boy, was it satisfying to puzzle through these levels. Great stuff!