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I had a good time playing it, the twist was interesting and added a new element to think about. It would be nice if you were a bit more up-front with how many turns until the next switch, possibly even before they decide to switch in the first place - every time felt like a surprise to me, taking a bit away from the decisions your twist adds. I'm glad you'll be working on improving this, I'm excited to see a cool concept become a wonderful game

Hi I have no idea why I didn't do exactly what you said in the jam, because after I have done that (and it took me only about 3 hours, including a way to postpone a switch to the next turn, and more, and I had 5 extra hours in the jam) and played it, I saw it makes it much more Chess-like, because you can plan an attack. I also intend on maybe not letting you switch to everything all the time. I need to think about that. What do you think?

Now I'm even MORE excited to play the perfected version! I'm not sure how you would implement not letting the players switch to every piece gameplay-wise -- you would need some symmetric, hard rule it would follow (like only being able to switch to adjacent pieces) -- but whatever you decide, I'm sure it will be great!

Thanks!