Thanks for the feedback! I was surprised how well the walk cycle came out, given that this was my first go at animating anything. It's a lot easier than I thought it would be - this tutorial shows you how to use the unity animator:
and following this diagram gives you foot/body/head positions for the keyframes:
add in a professional-level sprite sheet:
and you'll be amazed at how quickly (though never quickly enough in a game jam) you can make something looking good. I'd really recommend giving it a go!
Yes, each person wants "only one" thing in particular. Given more time I'd wanted it to be more of a deduction thing (e.g. the person holding an empty wine glass probably wants the bottle of wine) and have something meaningful for the heart, but game jams are game jams. I'm looking to finish it off sometime this week (if I can keep feature/art creep at bay), if you're interested in seeing the idea I was going for.