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If you look in the character init scripts, the "sprite_scale" variable is set to 2 by default. This is because all the characters in base PFE are scaled up 2x. If you change it to 1, then the sprites won't be upscaled and you'll have more pixels to work with. Also, make sure the camera is zoomed out enough.

can i use non pixilated assets for this engine

You can use whatever assets you can import into GameMaker. Try it on the free version.

thanks thats my alt